This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce the Cooldown of Nade Launcher by 2.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 3s.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Reduce the Cooldown of Hidden by 1s.
Increase the duration of Hidden by 3s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 3s.
Increase your Movement Speed by 50% for 4s after getting an Elimination.
Reduce the Cooldown of Hidden by 1s.
Increase the duration of Hidden by 3s.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Heal for 600 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Reduce the Cooldown of Nade Launcher by 2.5s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Heal for 600 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s for 3s after activating Stasis Field.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Second Chance sends you 0.4s further into the past.
Enemies hit by Setback are Rewound 1.5s further into the past.
Reduce the Cooldown of Second Chance by 2.5s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.