This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the distance traveled by Conviction by 6%.
Heal for 70 for each enemy hit with Reckoning.
Using an ability above Ire threshold Heals you for 300.
Increase your maximum Health by 600.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your maximum Health by 50.
Reduce the Movement Speed penalty of Scope by 80%.
Increase the maximum Ammo count of both your weapons by 2.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Second Chance by 2.5s.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Second Chance sends you 1.6s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase the projectile speed of Ricochet by 20%.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 200.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.
Increase your maximum Health by 200.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 0.6s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 1000.
Heal for 165 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s for 10s after applying Astral Mark.
Increase your maximum Ammo by 10%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Gain 25% Lifesteal.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your Movement Speed by 6%.
Increase your maximum Health by 100.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 60% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 3s.
Increase your Movement Speed by 6%.
Increase your maximum Health by 100.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reset the Cooldown of Withdraw after dropping to or below 60% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the cast time of Shadow Travel by 30%.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal the target of your Protection for 75.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -200 explosive damage done.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase your maximum Health by 250.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Cluster Grenade by 0.5s for each enemy hit by the initial and secondary explosions.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase your maximum Health by 50.
Reduce the Movement Speed penalty of Scope by 80%.
Increase the maximum Ammo count of both your weapons by 2.
Generate 75 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Hitting a player with Revolver Heals you for 60.
Generate 2 Ammo after activating Nether Step.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 1s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the duration of Hunter's Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your maximum Health by 50.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Reduce the Cooldown of Distortion Field by 3s after activating Commanding Leap.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Regenerate 4 Ammo every 1s while using Hustle.
Increase your Movement Speed by 30% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your maximum Health by 200.
Reduce your damage taken by 16% for 2s after using Pounce.
Heal for 80 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 20.
Generate 10% Energy after falling to or below 50% Health.
Increase your Healing received by 20% while firing your SMGs.
Regenerate 20 Ammo every 1s while Agility is active.
Increase your maximum Health by 50.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 50.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.