This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100
Heal for 100 after Teleporting to your Rune of Travel.
Increase the duration of Rune of Travel by 5s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100
Heal for 100 after Teleporting to your Rune of Travel.
Increase the duration of Rune of Travel by 5s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100
Heal for 100 after Teleporting to your Rune of Travel.
Increase the duration of Rune of Travel by 5s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Heal for 375 after activating Recharge.
Increase your maximum Health by 300.
Gain a 100-Health Shield after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Generate 2 Ammo after activating Combat Trance.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 30.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Heal for 375 after activating Recharge.
Increase your maximum Health by 300.
Gain a 100-Health Shield after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Heal for 375 after activating Recharge.
Increase your maximum Health by 300.
Gain a 100-Health Shield after getting an Elimination.
Gain a 200-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 1s while using Hustle.
Increase your maximum Ammo by 2.
Increase your maximum Health by 50.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce damage taken by 15% while using Hustle.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100
Heal for 100 after Teleporting to your Rune of Travel.
Increase the duration of Rune of Travel by 5s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Generate 2 Ammo after activating Combat Trance.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 30.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100
Heal for 100 after Teleporting to your Rune of Travel.
Increase the duration of Rune of Travel by 5s.
Reduce the cooldown of Rune of Travel by 2s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Generate 2 Ammo after activating Combat Trance.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 30.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 4s after activating Combat Trance.
Generate 2 Ammo after activating Combat Trance.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Heal for 225 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 30.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 12 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Hidden by 1s.
Heal for 625 over 2s while in Smoke Screen.
Reduce the Cooldown of Smoke Screen by 3s.
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 375.
Heal for 250 after hitting an enemy with Disengage.
Increase the radius of Blast Shot's explosion by 25%.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 250 health.
Increase the effect of the Knockback applied by Obliteration by 24% of its base value.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Heal for 300 for each enemy hit with Obliteration.
Consuming Darkness stacks Heals you for an additional 10 per stack.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.