This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150 Shield for 5s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Generate 2% Ultimate charge for each enemy hit by Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.