This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 12% while Earthen Guard is active.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 10% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 75.
Generate 300 Shield after using Protection.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 75.
Generate 300 Shield after using Protection.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Heal for 300 for each enemy hit with Wings of Wrath.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 50%.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 2s after entering Stealth.
Increase your maximum Health by 250.
Hits with Talon Rifle generate 4% Ultimate charge.
Generate 45 Energy after getting an Elimination.
Increase your Reload Speed by 20% while Stealth is active.
Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 6%.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 6%.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 6%.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 6%.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 75.
Generate 300 Shield after using Protection.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase your Movement Speed while using Ghost Walk by 10%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You gain 20% Lifesteal against your Retribution target.
Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.
Increase your Movement Speed by 15% while you are within 60 units of your Retribution target.
Increase the range at which your Retribution target is Revealed by 20 units.
Increase your Movement Speed by 6%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Reduce the Cooldown of Acceleration by 3.2s after activating Hardening.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Reduce the Cooldown of Acceleration by 3.2s after activating Hardening.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Reduce the Cooldown of Acceleration by 3.2s after activating Hardening.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% for 3s after using Grumpy Bomb.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase your air control by 20% until you land after launching yourself with Poppy Bomb.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Gain 12% Lifesteal.
Heal for 20 every 1s while Deflector Shield is active.
Sensor Drone's Reveal persists for 0.7s after an enemy leaves its Reveal range.
Reduce the Cooldown of Sensor Drone by 0.4s for every enemy hit while Precision Sights is active.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Increase your Movement Speed by 15%.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase your Movement Speed by 10% for 3s after Rapid Shot ends.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled when using Dodge Roll by 10%.
Activating Dodge Roll heals you for 225.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Increase your Movement Speed by 50% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 7% for 3s after using Withdraw.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Increase your Movement Speed by 15%.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase your Movement Speed by 10% for 3s after Rapid Shot ends.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal the target of your Protection for 75.
Generate 300 Shield after using Protection.
Increase the Movement Speed of your Protection target by 20% for 2s.
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase your Movement Speed while using Ghost Walk by 10%.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduces the Cooldown of Weightless by 3s.
Heal for 240 every 1s while Weightless is active.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce your active Cooldowns by 24% after getting an Elimination.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.