This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 4.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 200 every 1s while Magic Barrier is active.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce the Cooldown of Magic Barrier by 1s.
Heal for 200 every 1s while Magic Barrier is active.
Increase your maximum Health by 150.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 100.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Heal for 200 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 100.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Heal for 200 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 100.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Heal for 200 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 100.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Heal for 200 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Magic Barrier by 2s.
Heal for 200 over the duration of Scamper.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% for 2s after being hit while Magic Barrier is active.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 100.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Heal for 200 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 over the duration of Scamper.
Increase your maximum Health by 100.
Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 9% for 2s after Magic Barrier ends.
Heal for 200 every 1s while Magic Barrier is active.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Heal for 100 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Heal for 100 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Heal for 100 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your damage taken by 12% for 2s after Magic Barrier ends.
Reduce your active Cooldowns by 20% after getting an Elimination.
Heal for 150 every 1s while Magic Barrier is active.
Heal for 100 over the duration of Scamper.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Heal for 250 every 1s while Magic Barrier is active.
Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Reduce the Cooldown of Magic Barrier by 1.5s.
Reduce your active Cooldowns by 20% after getting an Elimination.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.