This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.
Increase the radius of your Distortion Field by 8%.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 4.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your maximum Health by 600.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the area of effect of all your explosions by 10%.
Increase your maximum Health by 50.
Reduce the Cooldown of Explosive Personality by 24% after activating Hail of Bombs.
Increase your Movement Speed by 30% for 2s after activating Hail of Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 2.5s.
Reduce your damage taken by 5% while Prowl is active.
Reduce your damage taken by 12% for 2s after using Pounce.
Increase your Movement Speed by 20% for 3s after using Pounce.
Increase your maximum Health by 200.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 150-Health Shield for 3s after activating Crouching Tigron.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 3s.
Heal for 120 for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 600.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.
Increase the radius of your Distortion Field by 8%.
Reduce damage taken by 15% for 2.5s after activating Commanding Leap.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Increase your maximum Ammo by 4.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 450.
Increase your Movement Speed while firing by 5%.
Increase the duration of Emitter by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Heal for 20 every 1s while Agility is active.
Increase your maximum Health by 200.
Heal for 120 after activating Shadow Step.
Gain 7% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 600.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your maximum Health by 600.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Heal for 20 every 1s while Agility is active.
Increase your maximum Health by 200.
Heal for 120 after activating Shadow Step.
Gain 7% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 12% while using Hustle.
Reduce your weapon recoil by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase your Movement Speed after deactivating Hustle by 40% for 1.5s.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the recharge rate of your Bulwark by 18%.
Increase the Health of your Bulwark by 600.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Heal for 400 after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 200.
Heal for 120 for each enemy hit with Obliteration.
Reduce the damage you take by 4% for 3s after activating Tendril.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 45.
Heal for 400 after activating Soul Harvest.
Reduce your damage taken by 9% for 3s after activating Ignition.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 4s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Heal for 26% of the damage dealt by Shatter.
Increase your maximum Health by 100.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield for 3s after you use Charge.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Increase your maximum Health by 600.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 2s.
Increase your maximum Health by 200.
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Reduce the Cooldown of Fire Bomb by 1.2s.
Decrease your damage taken by 12% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Heal for 40 every 1s while Agility is active.
Increase your maximum Health by 200.
Heal for 120 after activating Shadow Step.
Gain 14% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the Health of each of your Illusions by 300.
Generate 2 Ammo after activating Illusion.
Increase your maximum Health by 200.
Increase the duration of your Illusions by 4s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.2s.
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Increase the duration of Hidden by 3s.
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.