This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Gain 2% of Max Health when hitting a marked enemy.
Increase vertical movement of Death Wings by 10%.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 6.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.
After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Linking to a new target reduces all your Cooldowns by 0.5s.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.