This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Generate 125 Ammo after activating Ignition.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Generate 125 Ammo after activating Ignition.
Reduce the Cooldown of Ignition by 1.7999999999999998s.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Increase your maximum Health by 750.
Reduce your damage taken by 9% for 3s after activating Ignition.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 300.
Each Soul Fragment gathered Heals you for 30.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 300.
Heal for 300 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 60%.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Increase your maximum Health by 100.
Increase the size of your Fire Spit by 120%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 12% of your Booster fuel each time Salvo hits an enemy.
Restore 30% of your maximum Booster fuel after using Thrust.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 50%.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Reduce the duration and effectiveness of Crowd Control by 25%.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 300.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 300.
Heal for 300 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 300.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 125 Ammo after activating Ignition.
Reduce your damage taken by 6% for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 2.4s.
Increase your maximum Health by 300.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.