This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Heal for 120 for each enemy hit by Calamity Blast.
Reduce your damage taken by 16% for 3s after landing with Shatterfall.
Heal for 300 for each enemy hit with Shatterfall.
Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 24% for 2s after using Nine Lives.
Reduce the Cooldown of Nine Lives by 3s.
Heal for 140 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Nine Lives by 3s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase your maximum Ammo by 2.
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.
Increase the duration of Hidden by 3s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.
Heal for 500 over 2s while in Smoke Screen.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 15.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting enemies with Bladed Chakrams Heals you for 75.
Generate 3 Ammo after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Increase your maximum Ammo by 3.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 40%.
Increase your Ultimate charge rate by 14%.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 3 Ammo.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Heal for 100 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of your Magic Marks by 4s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of your Distortion Field by 16%.
Reduce the Movement Speed penalty of Designated Sights by 40%.
Reduce your weapon recoil by 40% while using Commanding Leap.
Increase your maximum Ammo by 6.
Reduce the Cooldown of Distortion Field by 2s.
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 after using Pounce.
Heal for 120 every 1s while Prowl is active.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 12% for 2s after using Pounce.
Reduce the Cooldown of Nine Lives by 3s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 1000.
Reduce the Cooldown of Battle Shout by 2.4s.
Reduce the Cooldown of Commander's Grab by 2.4s.
Increase your maximum Ammo by 3.
Heal for 25 every 1s while Bulwark is active.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the duration and effectiveness of Crowd Control by 20%.
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 every 1s while using FrostFire Glide.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Increase the Mana generation of Frost Bomb by 45%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Remaining still for 1s creates a Mana Rift around you that generates Mana every 1s. Leaving the Mana Rift destroys it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 15.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 15.
While in Dragon Stance, regenerate 18 Ammo every 1s.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Heal for 100 every 1s while Magic Barrier is active.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase the duration of your Magic Marks by 4s.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.