This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase your Reload Speed by 5%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Generate 6 Ammo after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Generate 6 Ammo after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Generate 6 Ammo after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your Movement Speed by 5% while Hunter's Mark is active.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Generate 6 Ammo after using Nade Launcher.
Heal for 120 for each enemy hit with Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Heal for 30 every time you Heal an ally with Moonlight.
Generate 8% Moonlight for each enemy hit with Light Bow.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 30%.
Increase your Healing received from others by 20% while at or below 50% Health.
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Apply a Knockback of 400 to enemies hit by Charge.
Reduce the Cooldown of Fireball by 0.9s.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.75s.
Decrease the rate of Wrath decay by 30%.
Increase your maximum Health by 200.
Increase the travel distance of Wings of Wrath by 10%.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while using Iron Sights.
Increase your maximum Ammo by 10.
Regenerate 10 Ammo every 1s while using Hustle.
Reduce damage taken by 6% while using Hustle.
Reduce the time it takes to bring up Iron Sights by 30%.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase your Movement Speed by 25% while you are within 60 units of your Retribution target.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Increase your Reload Speed by 5%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Conviction by 18%.
Using an ability above Ire threshold Heals you for 150.
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Increase the duration of the Lift applied by Reckoning by 20%.
Heal for 300 after activating Conviction.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Heal for 300 for each champion hit by Juggernaut.
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Orb stack you detonate increases your Movement Speed by 5% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 0.35s.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 24% while Shadow Travel is active.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.