Heal for 200 every 1s while Magic Barrier is active.
Level 4
Harmonious
Magic Barrier
Reduce your damage taken by 6% for 2s after Magic Barrier ends.
Level 2
Scurry
Scamper
Heal for 300 over the duration of Scamper.
Level 3
Symbiotic
Armor
Increase the Healing you receive by 14% while at or below 50% Health.
Level 2
Dense Woods
Familiar Spit
Increase the duration of your Magic Marks by 3.2s.
Level 4
Snack Attack
Armor
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.