This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Increase your Reload Speed by 12% for 3s after using Detonate.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 after using Withdraw.
Reduce your active Cooldowns by 20% when you get an Elimination.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 15% for 2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 28% for 3s after using Withdraw.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 1.35s.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Increase the travel distance of Charge by 30%.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your Ultimate charge rate by 28%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Increase your Movement Speed by 15% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.
Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.
Increase the Radius and Effective Radius of the damage from Ambush by 75%.
Increase your Movement Speed by 5% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 every 1s while Agility is active.
Increase your maximum Health by 100.
Generate 25% Energy after earning a Killing Blow with Skewer.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 24%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 210 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 150 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 30%.
Increase your base jump height by 60%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Your Ambush gains an additional charge and can now be used on allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.
Increase your Reload Speed by 12% for 3s after using Detonate.
Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Grumpy Bomb by 3.2s.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 40%.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Heal for 40 after activating Shadow Bombs.
Increase your Movement Speed by 15% for 2s after Dash ends.
Your Ambush gains an additional charge and can now be used on allies.