This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase your base jump height by 150%.
Reset the Cooldown of Ambush after falling to or below 20% Health.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase your Movement Speed by 15% for 2s after Dash ends.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 225 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 165 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 30%.
Increase your Reload Speed by 21%.
Increase your Healing received from other players by 18% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 20%.
Increase the Healing done by Rend Soul by 24%.
Reduce the Cooldown of Rend Soul by 1.75s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 40%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase the deploy range of Healing Totem by 30%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 60-Health Shield for 4s after activating Combat Trance.
Heal for 200 for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 150.
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Increase the radius of Healing Potion by 16%.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Increase your maximum Ammo by 3.
Gain a 375-Health Shield for 3s after activating Impasse.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Increase the effect of Poppy Bomb’s Knockback by 75% and cause Poppy Bomb to explode on contact with any surface.
Heal for 225 after using Poppy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 600.
Gain 40% Lifesteal.
Increase your maximum Ammo by 2.
Generate 2 Ammo after activating Siege Shield.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Reduce your damage taken by 18% for 2s after using Nine Lives.
Heal for 70 after using Pounce.
Reduce your damage taken by 16% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 after using Blink.
Reduce your active Cooldowns by 40% after getting an Elimination.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reduce the Cooldown of Reversal by 1.2s.
Heal for 40% of the damage Absorbed by Reversal.
Reduce all active Cooldowns by 30% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Reduce the Cooldown of Slither by 1.2s.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 3.2s.
Reduce the Cooldown of Slither by 1.2s.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 450.
Increase your maximum Ammo by 3.
Gain a 375-Health Shield for 3s after activating Impasse.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.