This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 32%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 32%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 32%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 3.5s for each enemy hit by it.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Increase the travel speed of Deadly Momentum by 40%.
Increase the travel distance of Deadly Momentum by 15%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 32%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 32%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 8%.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 600.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Commander's Grab by 2.4s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 14% after getting an Elimination.
Increase the duration of Net Shot's Slow by 0.8999999999999999s.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 3% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase your maximum Health by 450.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Increase your air control by 40% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 1.
Increase your maximum Health by 200.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Reduce the Cooldown of Missile Launcher by 2.8s.
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Reduce your damage taken by 6% for 3s after activating Advance.
Increase your maximum Health by 450.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Increase your air control by 40% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 1.
Increase your maximum Health by 200.
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Increase your maximum Health by 200.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 45 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Health by 200.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 45 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 32%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for an additional 150 when using Second Chance.
Heal for 80 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 24% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Health by 200.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 45 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 32%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.
Increase your maximum Health by 200.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heal for 45 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 32%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for an additional 150 when using Second Chance.
Heal for 80 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Increase your Healing received by 24% while Stasis Field is active.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 1.2s.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 24%.
Increase the Health of your Bulwark by 400.
Increase your Healing received by 24% while your Bulwark is active.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Heal for 180 every 1s while Combat Trance is active.
Increase your maximum Health by 200.
Increase the jump strength of Crouching Tigron by 8%.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Increase your Movement Speed by 12% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 32%.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.