This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your maximum Ammo by 3.
Gain 16% Lifesteal.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Missile Launcher by 1.4s.
Increase the travel distance of Advance by 28%.
Increase your Movement Speed while firing by 10%.
Reduce your damage taken by 12% for 3s after activating Advance.
Heal for 240 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 1.2s.
Increase the duration of Weightless by 1.6s.
Increase your jump speed by an additonal 20% while using Weightless.
Generate 2 Ammo for each enemy hit by Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Ultimate charge after getting an Elimination.
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Gain a 300-Health Shield for 3s after hitting an enemy with Setback.
Increase your maximum Health by 600.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Increase the jump strength of Crouching Tigron by 16%.
Increase your maximum Ammo by 2.
Generate 4 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your ally's Movement Speed by 16% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Increase your maximum Health by 450.
Increase the time until Ire starts to decay by 1s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Generate 2 Ammo after using Grace.
Increase your maximum Ammo by 3.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 250.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 25%.
Increase the Area of Effect of Explosive Dodge bombs by 10%.
(223153) Increase the pull strength of Grappling Hook by 25%.
Generate 5 Ammo after activating Explosive Dodge.
Increase your maximum Health by 150.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Heal for 210 every 1s while channeling Restore Soul.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.