This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Heal for 40 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Heal for 40 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 10% while at or below 50% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Increase your Healing received by 10% while at or below 50% Health.
Reduce your damage taken by 12% for 4s after using Blossom.
Reduce the Cooldown of Blossom by 1.6s.
Heal for 100 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Gain a 240-Health Shield for 4s after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 1.
Heal for 40 for each enemy hit by Heavy Blade.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which you can use Void Grip by 40%.
Gain 5% Lifesteal.
Increase the duration of Astral Mark by 1.6s.
Increase the range of Astral Mark by 16%.
Heal for 80 every 1s for 10s after applying Astral Mark.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase your Ultimate charge rate by 21%.
Increase the Healing done by Rend Soul by 8%.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Deflector Shield's Health by 500.
Every weapon shot made while Precision Sights is active has an 16% chance to not consume Ammo.
Gain 12% Lifesteal.
Increase the duration of Deflector Shield by 2.4000000000000004s.
Heal for 60 every 1s while Deflector Shield is active.
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.