This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Increase your Movement Speed by 6% for 4s after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase your Movement Speed by 55% while Billow is active.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Generate 1 Ammo for each enemy hit by Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Increase the travel distance of Grace by 5 units.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 1 Ammo after using Grace.
Increase your Movement Speed by 15%.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 3 Ammo after using Grace.
Generate 3 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Generate 1 Ammo for each enemy hit by Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the Projectile Speed of Seedling by 6%.
Heal for 75 after using Seedling.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 3s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Generate 30 Ammo for each enemy hit with Frag Grenade.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Hitting an enemy with Presence reduces its Cooldown by 1s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 3 Ammo after using Grace.
Generate 3 Ammo for each enemy hit with Valor.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Increase your maximum Health by 300.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Generate 3 Ammo for each enemy hit by Harpoon.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the cooldown of Tendril by 3s.
Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Projectile Speed of Frost Bomb by 6%.
Increase the Mana generation of Inferno Cannon by 75%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Generate 30 Ammo for each enemy hit with Frag Grenade.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 6s.
Generate 1 Ammo for each enemy hit by Harpoon.
Generate 2 Ammo for each enemy hit by Broadside.
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Projectile Speed of Frost Bomb by 6%.
Increase the Mana generation of Inferno Cannon by 75%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Projectile Speed of Frost Bomb by 6%.
Increase the Mana generation of Inferno Cannon by 75%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% for 4s after you activate Nine Lives.
Heal for 70 after using Pounce.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Pounce by 2.5s.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Generate 1 ammo for every -200 explosive damage done.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Projectile Speed of Frost Bomb by 6%.
Increase the Mana generation of Inferno Cannon by 75%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Increase Projectile Speed by 10%, but set your maximum Ammo to 2.
Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.
Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2.5s.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the duration of your Illusions by 1s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Increase the Projectile Speed of Frost Bomb by 6%.
Increase the Mana generation of Inferno Cannon by 75%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase your Movement Speed by 10% for 4s after getting an Elimination or Killing Blow.
Generate 30 Ammo for each enemy hit with Frag Grenade.
Gain 16% Movement Speed for 2s after using Frag Grenade.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.