This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the radius of Blossom by 4%.
Increase your maximum Health by 75.
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 50%.
Heal for 40 every 1s while Prowl is active.
Heal for 140 after using Pounce.
Increase your maximum Health by 100.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 50.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the Cooldown of Rend Soul by 1.75s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Increase the Health of Barricade by 200.
Increase the duration of Rocket Boots by 0.3s.
Heal all of your Turrets for 270 every 1s while you are standing near them.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Activating Fire Bomb heals you for 100 over 2s.
Increase your maximum Ammo by 6.
Increase your Movement Speed by 40% for 4s after using Fire Bomb.
Nade Launcher has 3 charges, but reduce the damage of each to 650.