This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 3.
Heal for 150 every 1s while standing near a Shortcut.
Increase your maximum Health by 200.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Recharge.
Increase your maximum Health by 750.
Generate 225 Shield after using Protection.
Increase the Movement Speed of your Protection target by 30% for 2s.
Gain a 300-Health Shield after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 50.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.25s.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the duration of the Lift applied by Reckoning by 30%.
Gain 30% Lifesteal on your hits with Judgement.