This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 1.6s.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Increase your maximum Ammo by 3.
Increase the Knockback distance of Shoulder Bash by 24%.
Increase the Health of Siege Shield by 500.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 600.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Crouching Tigron by 3s.
Increase your maximum Health by 100.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nullify by 3s.
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Heal for 225 after activating Recharge.
Increase your maximum Ammo by 2.
Increase your maximum Health by 600.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Heal for 22 every 1s while standing in Warder's Field.
Increase your maximum Health by 600.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.8s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Apply a Knockback of 400 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 3s.
Increase your Movement Speed while firing by 10%.
Increase your maximum Health by 450.
Heal for 240 after activating Advance.
Reduce the Cooldown of Emitter by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 60.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Crouching Tigron by 3s.
Increase your maximum Health by 100.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your base jump height by 60%.
Increase your maximum Health by 200.
Heal for 200 after activating Shadow Bombs.
Increase the range of Ambush by 20%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.