This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback of Blitz Upper by 75%
Reduce the cooldown of Rune of Travel by 1s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 14% for 3s after using Grumpy Bomb.
Heal for 60 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Increase your air control by 40% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 60.
Generate 50 Ammo after activating Ignition.
Increase your Reload Speed by 21%.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 8%.
Increase the travel distance of Slither by 30%.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Deadly Momentum by 2s after hitting at least one enemy with Rogue's Tempo.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Increase the travel speed of Deadly Momentum by 16%.
Increase the travel distance of Deadly Momentum by 20%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 8%.
Increase the travel distance of Slither by 30%.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 4s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 8%.
Increase the travel distance of Slither by 30%.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 1.35s.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Healing received from others by 20% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 225 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Nullify by 2s.
Heal for 200 after activating Nullify.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 1000 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.
Increase the travel distance of Shell Spin by 20%.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the Knockback distance of Kinetic Burst by 24%.
Gain 30% Lifesteal.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 1.35s.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Healing received from others by 20% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Fireball by 1.35s.
Gain a 450-Health Shield for 3s after you use Charge.
Increase your maximum Health by 300.
Increase your Healing received from others by 20% while at or below 50% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 320 every 1s for 3s after activating Stasis Field.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Second Chance sends you 1.2000000000000002s further into the past.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Second Chance by 1s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.