This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 12% for 3s after using Detonate.
Increase your maximum Health by 200.
Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your maximum Health by 450.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your maximum Health by 450.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% while using Scamper.
Reduce the Cooldown of Magic Barrier by 0.5s.
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 200.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your maximum Health by 450.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Increase your Healing received from other players by 6% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Increase your Healing received from other players by 6% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 1.5s.
Increase your maximum Health by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 225.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the deploy range of Healing Totem by 75%.
Decrease the Cooldown of Healing Totem by 0.6s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.2s.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the Health of Healing Totem by 600.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Increase your Healing received from other players by 6% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Increase your Healing received from other players by 6% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 225.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 300.
Reduce the Cooldown of Siege Shield by 4s.
Increase the duration of Siege Shield by 2.4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 2s after getting an Elimination.
Increase the duration of your Illusions by 5s.
Increase the Health of each of your Illusions by 300.
Reduce the Cooldown of Shatter by 1.5s.
Increase your maximum Health by 100.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 225.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 4.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase the Healing done by Rend Soul by 24%.
Reduce the cast time of Shadow Travel by 20%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 2s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Health by 200.
Increase your maximum Ammo by 3.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the distance traveled when using Dodge Roll by 30%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 60% while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 0.5s.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Ammo by 2.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 24% while using Shield.
Increase the travel distance of Charge by 30%.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your maximum Health by 450.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the recharge rate of your Bulwark by 30%.
Increase your maximum Health by 450.
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Heal for 50 every 1s while Bulwark is active.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce the Cooldown of Shell Shield by 0.4s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Increase your Healing received from other players by 6% while at or below 50% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce your damage taken by 20% for 3s after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Generate 2 Ammo after activating Flutter.
Increase your maximum Health by 100.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 1.5s.
Increase your maximum Health by 450.
Reduce your damage taken by 25% while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 3s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.