This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Reduce the Cooldown of Sanctuary by 3s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Reduce the Cooldown of Conviction by 1.5s after using Reckoning.
Reduce the Cooldown of Sanctuary by 3s.
Gain 30% Lifesteal on your hits with Judgement.