This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the recoil of your Pistol by 18%.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your maximum Health by 200.
Increase your maximum Ammo by 4.
Every Soul Charge you detonate generates 2 Ammo.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Generate 2 Ammo after activating Soar.
Increase your Reload Speed by 10% for 4s after using Blink.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Movement Speed by 11% while Billow is active.
Increase your Movement Speed by 50% for 3s after activating Counter.
Increase the travel distance of Whirl by 40%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 600.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Generate 30% Wrath after hitting an enemy with Pyre Strike.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase travel speed during Grace by 20%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.