This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 30%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Increase the Projectile Speed of Frost Bomb by 24%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 30%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Increase the Projectile Speed of Frost Bomb by 24%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 320 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 750.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 5% Moonlight every 1s while not using Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Heal for 20 every time you Heal an ally with Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 30%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Increase the Projectile Speed of Frost Bomb by 24%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Generate 1 Ammo after hitting an enemy with Setback.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 240 every 1s for 3s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 30%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Increase the Projectile Speed of Frost Bomb by 24%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 30%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Increase the Projectile Speed of Frost Bomb by 24%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Mana generation of Frost Bomb by 30%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Increase the Projectile Speed of Frost Bomb by 24%.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while Shadow Travel is active.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Increase your maximum Health by 100.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Heal for 240 every 1s for 3s after activating Stasis Field.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Increase your Healing received by 18% while Stasis Field is active.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Envelop by 1.5s.
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Combat Trance.
Heal for 135 every 1s while Combat Trance is active.
Increase the jump strength of Crouching Tigron by 24%.
Reduce the Cooldown of Heavy Blade by 3s.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.