This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce your damage taken by 12% for 4s after using Blossom.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Heal for 45 for each Sticky Bomb you Detonate.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Increase your Reload Speed by 16% for 3s after using Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 after using Pounce.
Increase the Movement Speed bonus while using Prowl by 10%.
Reduce your damage taken by 20% for 2s after using Pounce.
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Increase your maximum Health by 100.