This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Generate 1 Ammo after using Grace.
Generate 1 Ammo for each enemy hit with Valor.
Hitting an enemy with Presence reduces its Cooldown by 4s.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo after activating Illusion.
Heal for 13% of the damage dealt by Shatter.
Increase the Movement Speed of Illusions by 40% during Shatter.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Increase your Reload Speed by 40%.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 100% while Agility is active.
Heal for 20 every 1s while Agility is active.
Increase your maximum Ammo by 10.
Generate 40% Energy after falling to or below 50% Health.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Increase the area of effect of all your explosions by 2%.
Increase your Air Control for 2s after using Explosive Personality by 60%.
Increase the lateral movement from each use of Explosive Personality by 160%.
Increase the vertical movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Gain a 75-health Shield for 3s after Slither ends.
Increase your movement speed by 16% for 3s after using Slither.
Increase your Movement Speed by 20%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Healing Totem by 1s.
Increase the Health of Healing Totem by 150.
Increase the deploy range of Healing Totem by 75%.
Increase your Movement Speed while using Ghost Walk by 10%.
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Increase your maximum Health by 100.
Increase your movement speed by 32% for 3s after using Slither.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Increase the lateral movement of Death Wings by 6%.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Heal for 25 every 1s while Bulwark is active.
Increase your maximum Ammo by 3.
Increase the recharge rate of your Bulwark by 24%.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 30%.
Increase your maximum Health by 50.
Reduce the Cooldown of Ghost Walk by 0.6s.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Increase your maximum Ammo by 50%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Gain a 75-health Shield for 3s after Slither ends.
Increase your movement speed by 16% for 3s after using Slither.
Increase your Movement Speed by 20%.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Gain a 75-Health Shield for 3s after activating Crouching Tigron.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.