This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Heal for 140 after using Pounce.
Reduce the Cooldown of Pounce by 2s.
Reduce your damage taken by 24% for 2s after using Nine Lives.
Reduce the Cooldown of Nine Lives by 4s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.3s after using Reckoning.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the damage you take by 16% for 2s after activating Conviction.
Heal for 20 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.