This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Heal for 120 for each enemy hit with Obliteration.
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Reduce the cooldown of Tendril by 1.2s.
Tendril gains a second charge, but its Cooldown is increased by 2s.