This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Scamper by 0.8s.
Increase the Healing you receive by 21% while at or below 50% Health.
Increase your maximum Health by 150.
Reduce the Cooldown of Magic Barrier by 2.5s.
Using Scamper Heals allies within 25 units and you for 600 over 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 15.
Heal for 200 after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 12%.
Increase your Reload Speed by 28%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal.
Reduce the Cooldown of Void Grip by 1.2s.
Increase the duration of Astral Mark by 0.8s.
Increase the range of Astral Mark by 8%.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while Rune of Travel is active.
Increase your maximum Health by 150
Reduce your damage taken by 15% while at or below 40% Health.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Reduce the Cooldown of Blitz Upper by 1s for each enemy hit while Overcharge is active.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 12%.
Reduce the Cooldown of In Pursuit by 6s.
Increase the travel distance of Combat Slide by 10%.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your Reload Speed by 15%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Heal for 300 over the duration of Ghost Walk.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase the duration of Healing Totem by 0.2s.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.
Increase your Movement Speed by 24% for 2s after entering Smoke Screen.
Reduce the Cooldown of Smoke Screen by 1.2s.
Increase the duration of Hidden by 2s.
Reduce the Cooldown of Hidden by 5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 35%.
Increase your Movement Speed by 8% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Every Soul Charge you detonate generates 1 Ammo.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Increase the Flight Speed of Transporter by 40%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 125%.
Activating Oppressor Mine generates 3 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce the Cooldown of Fire Bomb by 0.6s.
Heal for 120 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 2s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 18% while using In Pursuit.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Generate 6 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 20%.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 42% after getting an Elimination.
Increase your Healing received by 10% while at or below 50% Health.
Increase your Movement Speed by 14% for 5s after getting a Killing Blow or Elimination.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 1.6s.
Heal for 100 every 1s while using Shadow Travel.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Reduce the cast time of Shadow Travel by 40%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce the Cooldown of Siege Shield by 4s.
Increase the Health of Siege Shield by 1250.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.