This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the lateral movement from each use of Explosive Personality by 160%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Reduce your active Cooldowns by 50% after getting an Elimination.
Reduce the Cooldown of Barricade by 0.8s.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Increase the Health of all your Turrets by 280.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Reduce the maximum inaccuracy of your Pistol by 8%.
Increase the maximum Ammo count of both your weapons by 5.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your Movement Speed by 5.5% for 3s after hitting at least one enemy with Detonate.
Increase your maximum Ammo by 2.
Heal for 75 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 50 after activating Flutter.
Heal for 75 after using Seedling.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 16%.
Increase your Reload Speed by 50%.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 10% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Reduce the maximum inaccuracy of your Pistol by 8%.
Increase the maximum Ammo count of both your weapons by 5.
Hits with Talon Rifle generate 2% Ultimate charge.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 33% while Billow is active.
Increase the travel distance of Whirl by 16%.
Increase your Reload Speed by 50%.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 10% for 2s after using Whirl.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 240 every 1s while Ice Block is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Increase your Movement Speed by 20% for 3s after swapping into Travel Form.
Increase the Health of your Ultimate Health pool by 1000.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the lateral movement from each use of Explosive Personality by 160%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% while Shadow Travel is active.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 350 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Increase your maximum Health by 750.
Heal for 25 every 1s while Bulwark is active.
Increase the Health of your Bulwark by 600.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
Increase your maximum Health by 300.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Increase the lateral movement from each use of Explosive Personality by 160%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Heal for 150 for each use of Explosive Personality.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 2.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Increase your Movement Speed while in Sniper Mode by 50%.
Reduce scope-in and scope-out time by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ice Block by 1.25s.
Heal for 240 every 1s while Ice Block is active.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Soar by 0.55s.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10% Moonlight for each enemy hit with Light Bow.
Heal for 50 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 10% while firing your Light Bow.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Increase your maximum Moonlight capacity by 8%.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 0.6s.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Heal for 160 after using Withdraw.
Reduce the Cooldown of Withdraw by 3s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Pounce by 1s.
Heal for 160 every 1s while Prowl is active.
Increase the duration of Prowl by 1s.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Ammo by 2.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the radius of Blast Shot's explosion by 10%.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.