This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the Health of Shell Shield by 800.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Reduce the cooldown of Luna's initial deploy by 4.8s.
Increase Luna's Health by 225.
Increase your maximum Moonlight capacity by 32%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the Health of Shell Shield by 800.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the Health of Shell Shield by 800.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the Health of Shell Shield by 800.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Increase the Knockback distance of Kinetic Burst by 40%.
Heal for 300 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Siege Shield by 2.4s.
Increase your maximum Health by 300.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 1000.
Reduce the Cooldown of Siege Shield by 3.2s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 15%.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.
Reset the Cooldown of Grappling Hook after falling to or below 25% Health.
Heal for 300 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the Health of Shell Shield by 800.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 110 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase the Health of Shell Shield by 800.
Heal for 240 after hitting an enemy with Dredge Anchor.
Increase the duration of Shell Shield by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.