This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after hitting an enemy with Shoulder Bash.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 750.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 2s after hitting an enemy with Disengage.
Increase your maximum Ammo by 3.
Increase your Movement Speed by 20% for 1.5s after using Dodge Roll.
Reduce the Cooldown of Disengage by 3s.
Activating Dodge Roll heals you for 375.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.
Reduce your damage taken by 24% while using Scamper.
Heal for 150 every 1s while Magic Barrier is active.
Heal for 300 over the duration of Scamper.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 60%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 every time you Heal an ally with Moonlight.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 60%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 30.
Reduce the Cooldown of Reversal by 2.4s.
Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.
Generate 5 Ammo after activating Reversal.
Reduce all active Cooldowns by 30% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Generate 2 Ammo after activating Reversal.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Hitting a player with Revolver Heals you for 75.
Heal for 120 after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after using Pounce.
Reduce your damage taken by 8% for 2s after using Pounce.
Reduce the damage you take by 12% while at or below 40% Health.
Reduce the Cooldown of Pounce by 2.5s.
Reduce the Cooldown of Nine Lives by 3s.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.
Regenerate 3% Moonlight every 1s while not using Moonlight.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase your maximum Moonlight capacity by 40%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Allies being Healed by Moonlight take 15% reduced damage.