This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1s after using Billow.
Increase your maximum Health by 50.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Increase the travel distance of Whirl by 40%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Increase the Flight Speed of Transporter by 10%.
Activating Transporter generates 12 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 60%.
Increase the Flight Speed of Transporter by 10%.
Activating Transporter generates 12 Ammo.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.75s.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Valor.
Increase travel speed during Grace by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Grace by 15 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 18% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 1000.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Every Soul Charge you detonate generates 1 Ammo.
Increase the Healing done by Rend Soul by 32%.
Increase your maximum Health by 250.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Increase the recharge rate of your Bulwark by 6%.
Increase the Health of your Bulwark by 600.
Increase your maximum Ammo by 12.
Gain 16% Lifesteal.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 200.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Every Soul Charge you detonate generates 1 Ammo.
Increase the Healing done by Rend Soul by 32%.
Increase your maximum Health by 250.
Reduce the Cooldown of Rend Soul by 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after using Blink.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 28%.
Increase your Movement Speed by 32% for 6s after getting an Elimination.
Reduce the Cooldown of Ice Block by 1.25s.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 0.6s.
Increase the area of effect of Spirit Lure's explosion by 15%.
Reduce the Cooldown of Savage Tear by 2s.
Increase the duration of Curse stacks by 3s.
Increase your maximum Health by 100.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 200.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 after hitting an enemy with Piercing Quills.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 24%.
Gain 30% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 200.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 40%.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the area of effect of all your explosions by 8%.
Generate 1 ammo for every -1000 explosive damage done.
Increase your maximum Health by 200.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 30%
Increase your maximum Ammo by 5.
Generate 5 Ammo for each enemy hit with Blast Back.
Increase your maximum Health by 40.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Decrease the Cooldown of Body and Soul by 3s.
Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.
Reduce the Cooldown of Savage Tear by 2s.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Generate 2 Ammo after activating Whirl.
Increase the travel distance of Whirl by 24%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 3.
Increase your maximum Health by 150.
Increase the jump strength of Crouching Tigron by 16%.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.
Increase your maximum Ammo by 3.
Activating Dodge Roll heals you for 225.
Generate 3 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the Health of all your Turrets by 140.
Heal for 125 every 1s while standing near any of your Turrets.
Increase your maximum Health by 750.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Barricade by 0.6s.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the Health of Barricade by 1000.
Reduce the Cooldown of Barricade by 2s.
Increase your maximum Health by 150.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.