This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.
Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.
Increase the duration of your Magic Marks by 0.8s.
Increase the Healing you receive by 28% while at or below 50% Health.
Increase your maximum Health by 250.
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 1.2s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 250 after hitting an enemy with Crippling Throw.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)