This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 1.6s.
Heal for 300 every 1s while standing in Dead Zone.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase your maximum Health by 100.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.