This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Increase your maximum Health by 150.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Increase your maximum Health by 150.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Increase your maximum Health by 150.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Increase your maximum Health by 150.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Increase your maximum Health by 150.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 900.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Increase Luna's deploy range by 40%.
Increase your maximum Moonlight capacity by 40%.
Increase your maximum Health by 150.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Increase your maximum Health by 150.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Spirit Linked to an ally.
Heal for 150 when you use Envelop.
Increase your maximum Health by 150.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Increase the range of Chain Heal bounces by 40%.