This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Nade Launcher by 1.5s.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase your Reload Speed by 7%.
Generate 75 Ammo after activating Ignition.
Increase your maximum Health by 750.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Increase the duration of Prowl by 0.5s.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Ammo by 4.
Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.
Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your maximum Health by 450.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 140.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 50% Health.
Increase your maximum Health by 450.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 100.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 100.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 100.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 100.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 100.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Illusion.
Increase the Health of each of your Illusions by 100.
Reduce your active Cooldowns by 3s after getting an Elimination.
Increase your maximum Health by 250.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your maximum Health by 450.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Increase your maximum Health by 450.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 20% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 10% Health.
Increase your maximum Health by 450.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 21%.
Increase your maximum Health by 150.
Heal for 80 after activating Advance.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 8%.
Heal for 150 for each champion hit by Juggernaut.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Increase your maximum Health by 450.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 75 Ammo after using Advance.
Increase the travel distance of Advance by 7%.
Increase your maximum Health by 150.
Increase your Movement Speed while firing by 15%.
Reduce your damage taken by 15% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.