This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 450.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Gain 16% Lifesteal.
Reduce the Cooldown of Battle Shout by 1.2s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 450.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Gain 16% Lifesteal.
Reduce the Cooldown of Battle Shout by 1.2s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the duration of Shell Shield by 1.7999999999999998s.
Heal for 220 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.
Heal for 250 for each enemy hit with Shell Spin.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 15%.
Increase your maximum Health by 40.
Generate 3 Ammo for each enemy hit with Blast Back.
Generate 3% Ultimate Charge after hitting your coin.
Increase the duration of Dead Ringer's reveal on destruction by 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Bulwark by 600.
Increase your maximum Health by 450.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Gain 16% Lifesteal.
Reduce the Cooldown of Battle Shout by 1.2s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 800.
Increase the duration of Barricade by 1.7999999999999998s.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 800.
Increase the duration of Barricade by 1.7999999999999998s.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 800.
Increase the duration of Barricade by 1.7999999999999998s.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 800.
Increase the duration of Barricade by 1.7999999999999998s.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 800.
Increase the duration of Barricade by 1.7999999999999998s.
Increase your maximum Health by 300.
Increase the Health of all your Turrets by 420.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.