This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 24%.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 2s after using Blink.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Heal for 50 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 40%.
Heal for 280 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Heal for 55 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Dredge Anchor by 3s.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 400 for each enemy hit with Fireball.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 20% for 3s after using Detonate.
Heal for 30 for each Sticky Bomb you Detonate.
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Increase your maximum Ammo by 2.
Increase your maximum Health by 250.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase your maximum Health by 50.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Reduce the Cooldown of Gourd by 3.2s.
Heal for 30 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 10%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 160.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
Increase your Movement Speed while in Sniper Mode by 50%.
Increase the Flight Speed of Transporter by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 200 every 1s while drifting.
Generate 2 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 10%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 160.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 18% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 16%.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 150 every 1s for 3s after activating Rocket Boots.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 750.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while your Bulwark is active.
Increase your maximum Ammo by 12.
Generate 4 Ammo after activating Battle Shout.
Increase your maximum Health by 600.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 10%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 160.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Generate 2 Ammo after activating Siege Shield.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Increase your maximum Health by 750.
Increase your maximum Ammo by 1.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Heal for 200 every 1s while drifting.
Generate 2 Ammo after hitting an enemy with Defiance.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase vertical movement of Death Wings by 5%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 for each enemy hit with Harpoon.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the range of Ambush by 10%.
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Increase your maximum Health by 160.
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 110 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 10%.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 24%.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 2s after using Blink.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduces the Cooldown of Weightless by 0.6s.
Increase the duration of Weightless by 1.6s.
Heal for 240 every 1s while Weightless is active.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 100% while using Iron Sights.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Gain 5% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty of Scope by 60%.
Increase your Reload Speed by 40% while Stealth is active.
Generate 45 Energy after getting an Elimination.
Increase the maximum Ammo count of both your weapons by 2.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.