This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Increase your maximum acid capacity by 8%.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Reduce the duration and effectiveness of Crowd Control by 25%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Increase your Ultimate charge rate by 12%.
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 4%.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Healing received by 18% while Stasis Field is active.
Increase your Healing received from others by 15% while at or below 50% Health.
Reduce the Cooldown of Second Chance by 2s.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase the jump strength of Heroic Leap by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase your Healing received by 10% while at or below 50% Health.
Reduce the Cooldown of Recovery by 5s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 15%.
Increase your Movement Speed while using Ghost Walk by 10%.
Reduce the Cooldown of Ghost Walk by 3s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Increase your maximum Ammo by 3.
Increase your maximum Health by 200.
Increase your Ultimate charge rate by 12%.
Generate 2 Ammo for each enemy hit with Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 210 for each enemy hit with Harpoon.
Jump height is increased for your first jump within 2s after exiting a Shortcut.
Heal for 100 every 1s while standing near a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crouching Tigron by 3s.
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Increase your maximum Ammo by 2.
Increase the jump strength of Crouching Tigron by 8%.
Increase your maximum Health by 200.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase your maximum Health by 450.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 0.6s.
Increase your Movement Speed by 40% for 2s after entering Smoke Screen.
Heal for 500 over 2s while in Smoke Screen.
Reduce the Cooldown of Poison Bolts by 1.6s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Increase the deploy range of Healing Totem by 15%.
Increase your Movement Speed while using Ghost Walk by 10%.
Reduce the Cooldown of Ghost Walk by 3s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nade Launcher by 0.5s.
Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 40% after getting an Elimination.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 20%.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 50% for 3s after activating Counter.
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Billow by 56% after getting an Elimination.
Increase the travel distance of Whirl by 8%.
Your heavy hit with Inferno Blade deals an additional 150 damage.