This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Gain a 450-Health Shield for 3s after activating Juggernaut.
Heal for 450 for each champion hit by Juggernaut.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Pyre Strike by 40%.
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Heal for 150 for each enemy hit with Wings of Wrath.
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Reduce the Cooldown of Wings of Wrath by 4s after hitting an enemy with Pyre Strike.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 150 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 600 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Kinetic Burst by 1.2s.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase your maximum Health by 250
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 24% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Heal for 40 every 1s while Spirit Linked to an ally.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 150 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 150 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase your maximum Health by 250
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 24% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 225.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 150 Shield after using Protection.
Gain a 200-Health Shield after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 200.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Heal for 15% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase your maximum Health by 250
Reduce the cooldown of Rune of Travel by 3s.
Increase your Movement Speed by 10% for 3s after hitting an enemy with Blitz Upper.
Increase your Movement Speed by 24% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.