This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 30% less Self-Damage and no longer applies a Knockback to yourself.
Generate 2 Ammo after activating Ice Block.
Generate 1 Ammo after activating Soar.
Heal for 300 every 1s while Ice Block is active.
Blink can be refired within 4s of its use to return to the initial casting location.