This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 32% while Shadow Travel is active.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 1.75s.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after entering Stealth at or below 65% Health.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the maximum inaccuracy of your Pistol by 8%.
Swapping to your Pistol grants 40% Lifesteal for 3s.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Heal for 600 after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 8% for 4s after getting an Elimination.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% when Out of Combat.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your damage taken by 5% for 3s after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the Cooldown of Conviction by 0.4s.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the time until Ire starts to decay by 0.75s.
Increase the distance traveled by Conviction by 30%.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Movement Speed by 45% for 2s after activating Hail of Bombs.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Increase the area of effect of all your explosions by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Heal for 600 after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 8% for 4s after getting an Elimination.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% when Out of Combat.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Reduce your damage taken by 5% for 3s after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your Movement Speed by 40% for 3s after activating Dead Zone.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.