This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 55 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 10%.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Heal for 1000 for each enemy hit with Shell Spin.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 100.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Increase the duration of Body and Soul by 0.2s.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your maximum Health by 100.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Increase the duration of Body and Soul by 0.2s.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Increase the duration of Body and Soul by 0.2s.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 55 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 10%.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Heal for 1000 for each enemy hit with Shell Spin.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Increase the duration of Body and Soul by 0.2s.
Increase your maximum Health by 50.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 55 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 10%.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Heal for 1000 for each enemy hit with Shell Spin.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Heal for 200 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 2.4s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after dropping to or below 30% Health.
Heal for 150 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 24%.
Each Soul Fragment gathered Heals you for 75.
Increase your maximum Health by 750.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 55 every 1s while Shell Shield is active.
Increase the travel distance of Shell Spin by 10%.
Increase your Healing received from other players by 30% while at or below 50% Health.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Heal for 1000 for each enemy hit with Shell Spin.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Increase the duration of Body and Soul by 0.2s.
Reduce the Cooldown of Savage Tear by 2.5s.
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Increase the duration of Body and Soul by 0.2s.
Increase your maximum Health by 50.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.
Increase the duration of Body and Soul by 0.2s.
Reduce the Cooldown of Savage Tear by 2.5s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 225 every 1s while Combat Trance is active.
Increase your maximum Ammo by 1.
Hitting enemies with Bladed Chakrams Heals you for 75.
Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.