This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 150.
Heal for 350 after using Pounce.
Reduce the damage you take by 12% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 150.
Heal for 350 after using Pounce.
Reduce the damage you take by 12% while at or below 40% Health.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 40 every 1s while Prowl is active.
Increase your maximum Health by 150.
Heal for 350 after using Pounce.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15% for 4s after getting a Killing Blow or Elimination.
Generate 2% Ultimate Charge after hitting your coin.
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Increase the duration of Dead Ringer's reveal on destruction by 1.5s.
Decrease the time between bursts of Dead Ringer's inhand fire by 12%.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.