This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 5.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.4s every 1s.
Generate 45 Energy after getting an Elimination.
Your inactive weapon generates 4 Ammo every 2s.
Increase your maximum Health by 150.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Combat Slide by 50%.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your maximum Health by 100.
Decrease your damage taken by 12% while using In Pursuit.
Heal for 100 for each shot hit while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.