This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 50%.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed while in Sniper Mode by 50%.
Reduce scope-in and scope-out time by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 3 Ammo.
Reset the Cooldown of Transporter after dropping to or below 16% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 60 for each enemy hit with Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Body and Soul by 0.2s.
Increase your Movement Speed by 20% for 2s after Body and Soul ends.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Heal for 85 every 0.25s during Body and Soul.
Increase your maximum Health by 250.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 6%.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Heal for 90 for each use of Explosive Personality.
Increase the lateral movement from each use of Explosive Personality by 80%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase travel speed during Grace by 10%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 2 Ammo.
Increase your maximum Ammo by 6.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Every Soul Orb stack you detonate increases your Movement Speed by 2% for 4s, up to a maximum of 15%.
Increase the Healing done by Rend Soul by 24%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Increase your Movement Speed by 12%.
Gain 32% Lifesteal against enemies Revealed by Sensor Drone.
Gain 20% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 60 for each enemy hit with Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing received from Dark Siphon by 200 health.
Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Heal for 240 for each enemy hit with Obliteration.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Grace by 10 units.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 32% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase travel speed during Grace by 10%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 60 for each enemy hit with Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your weapon deals 40% less Self-Damage and no longer applies a Knockback to yourself.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Ice Block by 2.5s.
Heal for 240 every 1s while Ice Block is active.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Heal for 60 for each enemy hit with Shock Pulse.
Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.
Increase the Chain range of Shock Pulse by 40%.
Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)