This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 15%
Increase the duration of Rune of Travel by 1s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after Teleporting to your Rune of Travel.
Increase the Knockback of Blitz Upper by 15%
Increase the duration of Rune of Travel by 1s.
Increase your Movement Speed by 24% while Rune of Travel is active.
Reduce the cooldown of Rune of Travel by 5s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Harpoon.
Heal for 100 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Increase your maximum Health by 250.
Heal for 250 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 for each enemy hit with Harpoon.
Heal for 100 after exiting a Shortcut.
Increase your maximum Ammo by 3.
Increase your maximum Health by 250.
Heal for 250 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 1s.
Heal for 280 after activating Blitz Upper.
Reduce the Cooldown of Overcharge by 2s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 2.4s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Heal for 150 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 1.6s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 2.4s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Heal for 150 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 1.6s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Throw by 2.4s.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 12%.
Heal for 150 after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 1.6s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 1s.
Heal for 280 after activating Blitz Upper.
Reduce the Cooldown of Overcharge by 2s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 1s.
Reduce the cooldown of Rune of Travel by 1s.
Heal for 280 after activating Blitz Upper.
Reduce the Cooldown of Overcharge by 2s.
Heal for 500 after Teleporting to your Rune of Travel.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.